


A visit to any site or page from our web site via these links is done entirely at your own risk. provides links to third party sites only as a convenience and the inclusion of such links on our site does not imply 's endorsement of either the site, the organization operating such site, or any products or services of that organization. Note: We try to keep all external and related links up-to-date, however we are not responsible for the content of any site linked, further links on sites linked, or any changes or updates to the the information found on these sites. Optionally, the map file can also contain any custom textures and models used on the level, embedded inside the map's Pakfile lump.įile types | Find file converter | Software | Articles | FAQs | Privacy policy | About us | RSS The location and properties of all brush-based, model (prop) based, and non-visible (logical) entities in the map, and the BSP tree and visibility table used to locate the player location in the map geometry and to render the visible map as efficiently as possible. This includes the geometry of all the polygons in the level, references to the names and orientation of the textures to be drawn on those polygons, the data used to simulate the physical behaviour of the player and other items during the game.

The bsp file contains the vast majority of the information needed by the Source engine to render and play a map. The format is similar but not identical to the BSP file formats of the Half-Life 1 engine, which is based on the Quake 1 and Quake 2 file formats, plus that of the later Quake 3.

Half-Life, Team Fortress, Counter Strike - 3D first person action game map file.
